Warning!: You need to have installed Fantastic Worlds for this scenario to work! 



In 1931, two French architects working on the Great Mosque of Fez (Morocco), 
uncovered a hidden chamber replete with old manuscripts. One of them attracted 
particularly the attention of the Frenchmen; a perfectly bookbound manuscript 
written on crimson paper which turned out to be the long-sought memoirs of king 
Muhammad Abu Abd Allah, Boabdil. In that crimson manuscript, the unfortunate last
ruler of Granada narrates the loss of his kingdom to the armies of Isabella and 
Ferdinand in 1492. The following is an account of those crucial days...



                   THE CRIMSON MANUSCRIPT -- WAR IN GRANADA  (v1.1)

                       by Jess Balsinde (jbalsinde@ucsd.edu)

                                   August 30, 1998




(v1.0 released August 4, 1998)


Come visit the Spanish Civilization II Site, where this scenario and the other six
I have designed to date are described in detail!  

             http://www.geocities.com/Athens/Aegean/1514/Spaciv.htm



BACKGROUND

After the decisive defeat of the Moors at Las Navas de Tolosa in 1212, the roads to
Andalusia, heartland of Al-Andalus, are open to the Christians. One after another 
the rich Andalusian cities fall to the Christians: Crdoba in 1236; Jan in 1246; 
Seville in 1248... Thanks to the personal ability of Ibn al-Ahmar (Abenmar), 
the kingdom of Granada is spared from Christian wrath. Granada will go on, living 
on borrowed time, for another 250 years. Despite its political isolation, Granada 
flourishes magnificently, both artistically and culturally, attracting moslems from
all over the world. But at the end of the XV century, Christian Spain sets out the 
final assault. The War of Granada begins. Aided by infighting between different 
Moorish factions, treacherous double-dealing and internal decadence, the war 
progresses rapidly. By the end of 1491 the armies of Ferdinand and Isabella are at
the gates of Granada itself, and by January of the next year, Boabdil hands over 
the city to the Christians in return for his safe passage out of the peninsula. 
After 800 years, Islamic Spain, Al-Andalus, is no more. 



INSTALLATION

This scenario will NOT work with Civ2 versions below 2.7.81, the one provided by the
Fantastic Worlds scenario disk. If you have it, make a new folder under the Scenarios
folder. Call it "Granada" and put all the files in it except those files with 
extension .wav. Inside the "Granada" folder make a sub-folder called "Sound" and 
place all the .wav files in it. Now just play. 



RULES & VICTORY CONDITIONS

This scenario is unlike any other you may have played before. Instead of the usual
conquering thing, this scenario works in the opposite direction; you win if you are 
able to hold the invaders off your lands.

The scenario is an all-out war. This implies that you should NOT dedicate any effort
to research; you are supposed to have all what you need at the beginning of the
scenario. As with my other scenarios I always strive for historical accuracy. This 
one spans only 12 years (1481-1492), therefore it appears logical that scientific 
research is not a factor here. By the way, every turn is three months, and there is a 
maximum of 44 turns.

There is not much point in building city improvements either; you should dedicate 
every resource to the war effort (there is not much left to build anyway).

This scenario was designed for the human player to be the Moors ONLY. You could also 
play with the Castilians, but it probably would not be much fun for various reasons.
One of them is that, when computer-controlled, Moorish units freeze for the first 
four turns of the scenario. (i.e., they fortify and do not move). I have no idea why
this happens, scenarios seem to be full of unexpected bugs. The Aragonese are in only
for the sake of historical accuracy.

No diplomatic talks are allowed in this scenario. The Christians and Moors are always
at war with each other. Castilians and Aragonese are allies (but do not talk to each
other). No government switching is allowed. The Moors are a "Republic" (renamed 
Monarchy), and Castilians and Aragonese are fundamentalists (renamed "Monarchy").

This is an Objectives Scenario. There are 38 objectives. Wonders do NOT count as
objectives. In the beginning the Moors control 29 of these and the Castilians control
the remaining 9. The Moors are set as protagonists and need 34 objectives to achieve
a decisive victory, and 30 to achieve a marginal victory. 20 objectives is a Moorish
marginal defeat, and 13 is a Moorish decisive defeat. Please note that the Moors 
begin with only 1 objetive less than is needed for a marginal victory. This might 
clue you in on the difficulty of the scenario: it is VERY VERY TOUGH to win. I have
been able to do it once at Deity, but I had the enormous advantage of knowing what 
was going to happen.

Here is the list of objective cities and the number of points they are worth each
(please note that all Moorish cities count as objectives):

Moors	 			Castilians
-----				----------
Granada (capital) (x3)		Sevilla (capital) (x3)
Mlaga (x3)			Crdoba (x3)
Almera (x3)			Cdiz
Loja (x3)			Antequera
Guadix				Jan
Mojcar				
Vlez-Mlaga			
Baza				
Mocln				
Ronda				
Marbella		
Crtama
Estepona
Almucar
Lanjarn
Adra
Albox
Njar
Alhama
Lucena
Illora



UNITS

There are many new units in "The Crimson Manuscript" scenario. Fortunately I arranged
the things the way that all units appear in the Civilopedia, including unique units 
and event units. So I urge you to consult the Civilopedia. In any case, I was
suggested that it would be nice to have them all listed in here, so that consultation
and unit comparison resulted easier. Then, here is the complete list of units
appearing in the scenario:

Because "half the fun is in the discovery" (MPS dixit), I better let you find out
for yourself the special abilities of each unit.

(Movement - Attack - Defense - HP - Firepower - Misc. info)


CHRISTIAN UNITS

C Peasants,        1,   0a,  1d,  2h,1f,  (Random appearances via events)
Castle,            0,   0a,  6d,  4h,1f,  (Cannot be built)
Early Muskets,     1,  12a,  6d,  2h,2f,  	
Halberdier,        1,   1a,  4d,  1h,1f,  
Crossbowmen,       1,   5a,  4d,  1h,2f,  
Mobile Cannon,     1,  12a,  4d,  2h,3f, 
Cannon,            1,  10a,  2d,  2h,2f,
Atl. Carrack,      4,   4a,  3d,  2h,1f,  (Random appearances via events)
Aragonese,         2,   7a,  4d,  2h,2f,  (Aragonese only)
Harquebusier,      1,   8a,  4d,  2h,2f,  
C Lancers,         2,   8a,  3d,  1h,1f,  
El Gran Capitn,   3,  20a, 20d,  4h,2f,  (Unique unit)


MOORISH UNITS

M Peasants,        1,   0a,  1d,  2h,1f,  (Random appearances via events)
Castle,            0,   0a,  6d,  4h,1f,  (Cannot be built)
Envoy,             0,   0a,  0d,  1h,1f,  (Diplo unit)
Serfs in Arms,     1,   4a,  4d,  1h,1f,  
Benimerines,       1,   7a,  4d,  1h,2f,  (Appears via events only)
M Lancers,         2,   8a,  3d,  1h,1f,
Abencerrajes,      3,  10a,  4d,  1h,2f,  (Random appearnces via events)
El Zagal,          3,  12a,  6d,  4h,2f,  (Unique unit)
Spears,            1,   1a,  3d,  1h,1f,  
Zegres,           2,   8a,  4d,  1h,2f,  (Random appearances via events)
Med. Boat,         4,   4a,  3d,  2h,1f,  (Random appearances via events)
Camel,             2,   7a,  4d,  1h,2f,  (Appears via events only)
Mulhacn,          0,   0a,  4d,  2h,1f,  (Unique unit)
Soraya,            2,   0a,  0d,  1h,1f,  (Veteran diplo - appears via events only)
Isabel de Sols,   3,   0a,  0d,  1h,1f,  (Spy - cannot be built)
Horse Archer,      2,   5a,  2d,  1h,2f,  
Scimitars,         1,   7a,  4d,  1h,2f,  
Archers,           1,   5a,  2d,  1h,2f,
Handgunners,       1,   8a,  4d,  2h,2f,
Light Cvlry.,      2,   7a,  3d,  1h,1f,
Boabdil,           3,  11a,  7d,  4h,1f,  (Unique unit)


Here is a little background about the historical units of the scenario.

1. Gonzalo Fernndez de Crdoba, el Gran Capitn, commander in chief of Castilian
   armies, is one of the greatest military minds in history. He never lost a single
   battle. It was indeed under his able leadership that the legend of Castilian 
   invincibility in the battlefields of Europe was forged --a legend that would last
   for more than 150 years. Tip: the death of El Gran Capitn could bring much joy 
   to the people of Granada.

2. Boabdil, the last ruler of Granada, nicknamed 'el Zogoibi' or 'the Unfortunate
   Small One'. History has not treated Boabdil well, presenting him as a weak and 
   uncapable leader, always dominated by his mother, Ayesha. I have not a personal 
   opinion on this subject. I will just point out here that he was twice captured by
   the Christians and twice ransomed by enormous amounts of money. He agreed to 
   hand over the city of Granada to the Christians in return for his safe passage 
   out of the peninsula. Check out in the Civilopedia the Alhambra Wonder entry if 
   you want to know what Ayesha had to say to her son on leaving Granada. 
   Warning: if Boabdil falls, your coffers will notice it quite a bit!

3. The Mulhacn is the highest peak of the Iberian peninsula, located near Granada in
   the snow-capped Sierra Nevada. The name Mulhacn takes itsname from Muley Hassan,
   father of Boabdil, who was buried at the foot of this impressive mountain. 
   Warning: the conquest of the Mulhacn by the Christians could bring much suffering
   to the people of Granada.

4. Isabel de Sols is a spy, and is unique, so use it wisely. If killed, that is it,
   no more spies in the game. However, her killing would enable Soraya to appear -- a
   veteran diplomat. Please keep in mind that if Isabel is missing in action, Soraya
   will not appear. If Soraya is killed there is no replacement for her. This means
   that in principle (note: in principle), there will not be more diplomacy in the 
   game. Historically, Isabel de Sols, the daughter of a rich Christian nobleman, 
   was kidnapped by the Moors. She was so gifted and beautiful that the king himself,
   Muley Hassan, fell in love with her. Isabel de Sols, converted to Islam with the
   name of Soraya, would become the favorite of Muley Hassan in detriment of Ayesha,
   mother of the rightful heir, Boabdil. Naturally the story ended up with a terrible
   mess and a civil war that weakened Granada even more.

5. The Abencerrajes and the Zegres were two of the most influential families in 
   Granada. They took opposite sides during the conflict that I have just mentioned
   above. The Abencerrajes aligned with Boabdil and Ayesha, the Zegres supported 
   Soraya.

6. El Zagal, the last member of Granada's royal family, was Muley Hassan's younger 
   brother. Unfortunately for his people, he who was a smart and able commander, was
   always more interested on his own affairs than on the destiny of Granada.



WONDERS 

This scenario includes all possible 28 wonders. I think WoWs add a lot of feel to the
scenario and I enjoy designing them a lot! Sixteen of them are brand new, i.e. they 
have not been seen before. All wonders are already built, and are placed in the city
where they are in reality. Most of them are already obsolete at the beginning of the
action. The permanent ones are happiness wonders that I needed to keep the sides 
focused on the war issue.  Please remind that wonders do not count as objectives in 
this scenario.

For your information, these are the wonders and the cities where they are. Those WoWs
whose effects are permanent are so indicated.

Wonder 			  City		   Replaces	      Permanent Effects?
------			  ----	           --------	      ------------------
Madinat al-Zahra,	  Crdoba	   Pyramids           	
Alpujarras,		  Granada	   Hanging Gardens    	   YES           
Albaicn,  		  Granada          Colossus	           
Gibralfaro Castle, 	  Mlaga           Lighthouse	   	
Maimnides' Guide,  	  Crdoba          Great Library
Pirulico Tower,		  Mojcar          Oracle
Calahorra Tower,  	  Crdoba          Great Wall 
Torre de la Plata,        Sevilla	   Sun Tzu's
Alcazaba (Mlaga),        Mlaga	   King Richard's
Marbella Fortress,        Marbella	   Marco Polo's
Abd-al-Rahman's Mosque,   Crdoba	   Mike's		   YES
Giralda Tower,            Sevilla	   Copernicus'
Espejo Castle,            Espejo	   Magellan's
Alhambra,                 Granada	   Shak's	    	   YES
Elvira Gate,              Granada	   Leonardo's
Gardens of Generalife,    Granada	   JS Bach's		   YES
Cadi Bridge,              Granada	   Newton's
Pomegranate,              Granada	   Adam Smith's
Vlez Fortress,           Vlez-Mlaga	   Darwin's
Alcazaba (Almera),       Almera	   Miss Liberty
Alcaicera Market,        Granada	   Eiffel Tower
The Cathedral,            Sevilla	   Women's
La Magdalena,             Jan		   Hoover Dam
The Alczar,              Sevilla	   Manhattan
Torre Mocha,              Antequera	   UN
Torre del Oro,            Sevilla	   Apollo
Averroes' Teachings,      Crdoba	   SETI
Sacromonte,               Granada	   Cure Cancer		   YES



MISCELLANEA

I bet that a couple of unusually crimson-colored things in this scenario will rapidly
attract your attention. Blame it on the scenario title.

The background for the pop-up boxes depicts an arch motif, which tries to mimic (!) 
one of the windows of the "Mirador de la Reina" (Queen's Vantage Point) Hall in the 
Alhambra.

The introductory title.gif depicts the "Patio de los Leones" (Courtyard of the Lions)
in the Alhambra.

Do not be surprised if you want to get into Cheat mode and can't. Cheat mode has been
disabled by the author (that is, me).




CREDITS

The map was made by Michael Daumen especially for this scenario. Besides the map 
there are many other things in this scenario that should be credited to him. Mike is
particularly good at designing new terrains and city improvements, and I took a lot 
of advantage of it :-). The excellent vega terrain idea (and its icon) is entirely 
his. He is also responsible for most of the new city improvements. Finally he gave
valuable advice on how to proceed for adjusting the units' attack and defense values.

Thanks as well to Harlan Thompson for the many excellent suggestions that I have been
receiving from him since we initiated our entertaining and fruitful e-mail 
correspondence.

Harlan is also the designer of the Mediterranean Boat icon and the mountain terrains.
Those units marked JBR (my initials) identify the ones designed by me or modified by
me from preexisting ones. If you wish to use any of the units I have created/modified
please do it, but give written credit (that is, acknowledge their origin somewhere in
a text file just like I have done here with the work by others), and do NOT remove my
initials (JBR) from the graphics! I have to mention here that I designed the 
Abencerrajes unit from a drawing sent to me by Alfredo Barriocanal. Alfredo is 
another fellow with whom I have established a most entertaining exchange of Civ2-
related e-mails. The remainder of the units are from different Microprose scenarios.

Thanks to those guys who spent some of their time in playing the scenario --if only
for a bit-- and bothered to send me some feedback: Andrew Hoekzema, Mike Daumen,
Harlan Thompson, Matt McCormick, Gerrie Hoost, and Chris Schlobach.

As indicated elsewhere, sixteen of the 28 WoWs featured in this scenario are brand-
new. The other twelve were taken from my previous scenarios "Spanish Pride" and/or
"Al-Andalus, the Trail of the Sun".

The title of the scenario is taken from Antonio Gala's celebrated novel "El 
Manuscrito Carmes", Planeta Prize 1990. This novel provided me with a lot of useful 
background information about the era. 



AND THE SAGA CONTINUES...

"The Crimson Manuscript" is the seventh chapter of my series of scenarios dedicated
to Spain's history. The others are "Spanish Pride/Iberian Pride", "Spanish Civil War:
the Defense of Madrid", "The Visigoths", "The Conquest of Mexico", "Al-Andalus", and 
"The Time of Thunder". All of them are available for download at several websites, 
but I would like to invite you to download them from the Spanish Civlization II Site 
and tell me how you like them. The URL address is: 
http://www.geocities.com/Athens/Aegean/1514/Spaciv.htm


